
Or I will have a “here’s what we propose to do, do you have a problem with it? There are a couple of ways we could do it, which way is most appropriate, etcetera.” They usually get back to me pretty quickly and we work things through. Sometimes I’ll ask them, “we want to do this, how do we do this in our world?” - the same things people come and ask me. mainly with Kurt Kuhlmann down there, also Bruce Nesmith and some other folks like Emil when things come up around the guilds and such like.
#Lawrence schick series#
Because they’re going to continue doing titles in the series at some point and we have to make sure that what we do doesn’t cause problems for them since we’re in their past. Well, early on I worked with them a lot when I was getting to know how they saw the world and what was the best way to come up with things that would integrate well with their take on it, because their take is what we must defer to. So as you mention you have to be fully aware of the entire series of The Elder Scrolls but how do you work with Bethesda? We get that question a lot to make sure that Elder Scrolls Online fits that. I don’t want to say doesn’t contradict what has come before because lore has many aspects to it and some of them contradict each other - but certainly something that feels like it would be believable, credible within the context of Tamriel and its peoples. So what I have to do is be familiar with all the backgrounds and the precedents from previous games and what we’ve done in our game, and then come up with ideas and ways to make things work that’ll be fun for the players, that are appropriate within an Elder Scrolls context - in so far as all the things which have gone before and how can we make something new that feels like it lives in the same world. People are constantly coming and asking me, “can we do this? We have this great quest in mind, or this point of interest that we want to build, can we do this?” It’s my job not to say, “nope, no we can’t do that, we don’t do that in Elder Scrolls.” It’s my job to say, “you know, we can do this but in Elder Scrolls here is how we do it.” Lawrence Schick: Well, that’s a tall order! Basically I am sort of the glue that holds the background together. Gina Bruno: Just to start, do you want to explain what you do here as the lead loremaster of ESO? This interview was originally archived by The Imperial Library. ESO Live held an interview with Lawrence Schick during their fifteenth episode in April 2015.
